Elven Archer

Hailing from the court of the Sun Elves and the Half-Elves of Selense, the Elven Archer is a paragon of precision and speed with the bow and arrow.

Highly trained in the use of the Short and Longbows, Elven Archers are a serious force to contend with on the field of battle. During the great wars against the Orc Armies, Elven Archers often helped win the day with the speed and accuracy of their bow arms.

Abilities

Bow Specialization: At 1st level, the Elven Archer is considered a specialist with short and long bows. This imparts the ability to make point blank shots with no penalty using either bow type as well as a +1 bonus to hit and damage from 1st to 6th level, from 7th level and above the bonus increases to +2 to hit and damage.

Shoot on the Run: At 3rd level the Elven Archer is skilled enough with the bow to be able to load, draw, aim and fire their bow while moving at a normal walk with no penalty and while running with a -2 penalty to hit. (Anyone else attempting to walk and shoot their bow will have a -4 penalty to hit and while running a -8 penalty to hit.)

Rapid Fire: Acts identicle to the Fighter's Combat Dominance ability in the Castles & Crusades Player's Handbook except that it is only possible with short or long bow ranged weapons.

Trick Shot(Multiple Targets): At 7th level, the Elven Archer can attempt to fire up to three arrows simultaneously at three seperate targets that are standing within a reasonable distance from one another in a shoulder to shoulder fashion. These attacks can only be made on enemies with 1 Hit Die that also have a hit die of d6 or smaller. These attacks are made at a -3 to hit.

Extra Attack: At 10th level, the Elven Archer is able to fire their bow faster against any enemies. The Elven Archer recieves one additional attack per round that is not acummulative with the Rapid Fire ability.

Move Silently: Per the Ranger skill in the Casltes&Crusades Player's Handbook

Hide: Per the Ranger skill in the Casltes&Crusades Player's Handbook

Scale: Per the Ranger skill in the Casltes&Crusades Player's Handbook

Conceal: Per the Ranger skill in the Casltes&Crusades Player's Handbook

Note: This class might be adjusted in gameplay based upon comparative power level between it and other classes. This could mean nerfing or power boosting the class to align more closely with other classes.

Limitations: Must be either a Sun Elf from any land or a Half-Elf from the Kingdom of Selense

Prime Attribute: Dexterity

Hit Dice: d8

Alignment: Any

Weapons: Limited, Shortbows, Longbows, Favors Shortswords in Melee, but also can use Longswords, Light Hammer, Dagger and Hand Axe

Armor Allowed: Same as Ranger

Abilities: Bow Specialization, Shoot on the Run, Rapid Fire, Trick Shot (Multiple Targets), Hide in Shadows, Move Silently

XP Chart and BtH:

 

Level
HD
BtH
EPP
1
D10
0
0
2
D10
+1
1,701
3
D10
+2
3,601
4
D10
+3
7,701
5
D10
+4
15,401
6
D10
+5
30,801
7
D10
+6
61,601
8
D10
+7
123,201
9
D10
+8
246,801
10
D10
+9
503,601
11
+4
+10
750,401
12
+4
+11
997,201